Race Cheat Activator For Stellaris
Race Cheat Activator For Stellaris
There’s a nifty line in the base defines file that reads ALLOW_EMPIRE_DESIGN_CHEATS = no
This changes that to yes.
From what I can tell, it will allow you to use any number of species traits and ethics during empire creation. It will allow otherwise mutually exlusive traits, but not ethics. E.g. You can have strong and very strong, but not pacifist and militarist.
It does not appear to affect the number of civics you can choose.
From my (admittedly limited) testing, randomly generated empires will still follow the normal rules. I haven’t tested if you can force a user-created AI empire not normally valid to spawn, but I suspect you can, so long as this mod is enabled.
If you create a cheat race and then disable the mod, the empire will not be deleted, but it will be unavailable either to play or to use in galaxy generation.
——WARNING: in version 1.5.0 changing single lines in the defines is broken, which is what I did for compatability. It’s fixed in 1.5.1, which (at the time of uploading) is available as a beta- right click on Stellaris in your game library and open the properties. The option to switch versions is under the beta tab.——
1.5.1 has officially released, so presumbly it’s fixed for everyone. I haven’t had a chance to test yet.
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