Proxima: Traits For Stellaris
Proxima: Traits For Stellaris
This mod adds an additional 31 species traits to the game.
I made this mod for a multiplayer game with my friends and
thought I would share it here. However, the mod is not made
to be compabtible with other mods, and it makes changes
directly to 00_species_traits.txt
Here’s a list of the traits added in this mod:
Aquatic: 3 points: +15% habitability, +33% migration time, +25% resettlement cost
Asexual: -2 points: +30% growth time
Brazen: 1 point: +1 leader skill levels, +25% leader influence cost
Brilliant: 4 points: +20% physics, society and engineering research
Bureaucratic: -1 point: +50& leader influence cost
Colossal: 4 points: +100% army health, +40% army damage, +50% food requirement
Corrupt: -2 points: -10% energy, +25% leader influence cost, -10% leader exp gain
Cultured: 3 points: +10% happiness, +1% other species happiness
Defensive: 1 point: +15% army defense damage, +15% army defense morale, +30% fortification defense
Docile: -1 point: -20% army attack damage, -20% army attack morale
Drone: 3 points: -5% ethics divergence, +25% slave mineral production, +15% slave food production
Ephemeral: -2 points: -15 leader age
Ferocious: 1 point: -2% other species happiness, +30% army attack damage, +30% army attack morale
Feudal: -1 point: -10% army upkeep, +50% leader influence cost, -10% leader exp gain
Fragile: -1 point: -50% garrison health, -50% fortification defense
Gifted: 3 points: +1 leader skill levels, +20% leader exp gain
Ignorant: -2 points: -20% physics, society and engineering research
Jingoistic: 1 point: +10% war happiness
Lazy: -2 points: -10% minerals, -25% leader exp gain
Natural Chemists: 2 points: +10% engineering research, +10% food
Natural Geologists: 2 points: +10% physics research, +10% minerals
Natural Statesmen: 2 points: +10% society research, +10% energy
Non-conformists: -1 point: +10% ethics divergence
Orthodox: 5 points: -50% ethics divergence
Ravenous: 3 points: +2% other species happiness, +60% army damage, +60% army attack morale
Savage: -1 point: +2% other species happiness, +10% army attack damage, +10% army attack morale
Shrewd: 1 point: -20% leader influence cost
Subterranean: 3 points: +15% habitability, -20% food production, +10% mineral production
Towering: 2 points: +50% army health, +20% army damage, +25% food requirement
Warrior Castes: 2 points: +20% army damage, +20% army morale, +10% army health
Wasteful: -2 points: -7.5% food, mineral and energy production
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