Extra Traits For Stellaris
Extra Traits For Stellaris
This modification adds 23 new species traits to Stellaris. Not wanting to retread ground covered by other trait mods, I tried to think outside the box in regards to the traits this mod adds.
=========
New Traits
=========
=========
Radioactive Immunity – 1 Trait Point
—
Tomb World Colonization +100%
=========
=========
Politically Inclined – 3 Trait Points
—
Edict Influence Cost -25%
Leader Influence Cost -25%
Influence Gain +10%
=========
=========
Careful – 1 Trait Point
—
Anomoly Fail Risk -5%
Evasion +5%
=========
=========
Careless – -1 Trait Point
—
Anomoly Fail Risk +5%
Evasion -5%
=========
=========
Aggressive – 2 Trait Points
—
Max Rivalries +1
=========
=========
Technophobic – -5 Trait Points
—
Research Speed -15%
=========
=========
Explorers – 1 Trait Point
—
Survey Speed +30%
=========
=========
Aggressive Explorers – 1 Trait Point
—
Damage vs Amoeba/Crystal/Drone/Cloud/Swarm +10%
=========
=========
Conservative – -3 Trait Points
—
Society Research Speed -25%
=========
=========
Open Minded – 1 Trait Point
—
Tech Alternatives +1
=========
=========
Narrow Minded – -1 Trait Point
—
Tech Alternatives -1
=========
=========
Lucky – 2 Trait Points
—
Anomoly Generation Chance +25%
Evasion +25%
=========
=========
Unlucky – -2 Trait Points
—
Anomoly Generation Chance -25%
Evasion -25%
=========
=========
Masterful Builders – 2 Trait Points
—
Planet Improvement Build Time -10%
Ship Build Time -10%
=========
=========
Clumsy Builders – -2 Trait Points
—
Planet Improvement Build Time +10%
Ship Build Time +10%
=========
=========
Galactic Colonizers – 2 Trait Points
—
Colony Development Speed +10%
Terraforming Cost -10%
=========
=========
Psychic – 3 Trait Points
—
Planet/Ship Sensor Range +50%
Anomaly Fail Rask -10%
Psionics Research Speed +10%
=========
=========
Very Weak – -3 Trait Points
—
Army Damage -40%
Minerals -10%
=========
=========
Aquaphobic – -1 Trait Point
—
Tropical/Ocean Habitability -10%
=========
=========
Defenders – 1 Trait Point
—
Fortification Defense +50%
Defense Army Damage +10%
=========
=========
Bad Economists – -2 Trait Points
—
Energy -15%
=========
=========
Planetary Manipulators – 3 Trait Points
—
Clear Planetary Blocker Time/Cost -25%
Terraforming Cost -50%
=========
=========
Cyborgs – 3 Trait Points
—
Robot Production +50%
Research Speed +1%
Food Required -10%
=========
Recent Comments