Extended Traits Stellaris
Extended Traits Stellaris
This mod adds over 20 additional species traits to select from, as well as 6 additional ruler and governor traits that your Empire rulers can spawn with.
Featured in SirTristan’s.
This mod is compatible with any mod that that does not modify the default species traits file (uses their own file names). This is to ensure that the order of the traits remains the same.
English by r-M.
Dim
Cost: -1
- -5% to all scientific research
Inept
Cost: -2
- -10% to all scientific research
Urban
Cost: -2
- -20% to food production
Indulgent
Cost: -1
- -10% to energy production
Content
Cost: -2
- -15% to mineral production
Valiant
Cost: 2
- Army Morale +20%
- Army Damage +20%
Craven
Cost: -2
- Army Morale -20%
- Army Damage -20%
Conservationists
Cost: -3
- Clear planet tile blocker cost +50%
- Clear planet tile blocker speed +75%
- Terraforming cost +25%
- Colony development speed -10%
Deliberators
Cost: 2
- Monthly influence +1
Virtualists
Cost: -2
- Monthly influence -1
Delicate
Cost: -1
- Garrison health -50%
- Fortification defense -50%
Very Weak
Cost: -3
- Army damage -40%
- Army health -25%
- -15% to mineral production
Incompetent Engineers
Cost: -1
- -15% to engineering research
Incompetent Physicists
Cost: -1
- -15% to physics research
Incompetent Sociologists
Cost: -1
- -15% to sociology research
Politically Adept
Cost: 1
- +1 max rivalries
- -25% influence cost for diplomatic actions
- 25% increased trust growth
Natural Architects
Cost: 1
- Building time: -5%
- Building cost: -10%
Incompetent Architects
Cost: -1
- Building time: +5%
- Building cost: +10%
Veteran Politician
+20% Influence
Scientific Mind
+5% to all research speed
Visionary
+15% planet border radius
Energetic Encourager
-15% pop growth time
Apathetic – Acquired trait
-5% pop happiness
-10% energy production
Inspiring Leader
+5% pop happiness
+5% pop war happiness
-10% pop ethic shift
Thanks to Havelok for some of the trait ideas. Thanks to Chilla for getting Empire modifiers working.
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