FUCHS Unique Species Stellaris
FUCHS Unique Species Stellaris
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Current version: 2.2
compatible to 1.0.x & 1.1.0
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Greetings everyone,
I like to see each species in universe is diverse, fun and a bit of MoO-ish. Then I made this mod.
This mod works well with Playable Robots and playable invaders. I recommand to apply these mods for better experience.
Four theme was designed at second release, Machine Species, Silicoid Species, Pure Organic Species, and Chimera Society.. I use Traits to implement this idea. Various enhancement traits are also supported these 4 theme. Effects of Enhancement traits are dynamic and determined by your species. For example, a Silicoid with Crystal Armor trait has additional Crystal Armor II technology and ordinary species will get lesser effect.
Patch Clarke made pure ROBOT sector possible[forum.paradoxplaza.com], and all machine species build buildable POP instead of growing POP now.
Here is the description….I would be happy to add more and any suggestion is welcome. ????
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Changelog of V2.2
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. All machine species start with a lv 5 powerplant; buildable POP autogrowth much faster.
. Correct Nanonite to Nanite (trubute to mr_Creepssss)
. Add traits Telepathy, Trransdimension (tribute to MoO2)
. Minor balances
. Icon graphy fix
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Changelog of V2
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. All machine species build POP rather than grow POP; add 3 machine subspecies
. Add pure organic race, aka Wraith (tribute to Stargate)
. Add Chimera society -mix with 4 different species at start. Three of the 4 species have random traits.
. Traits balance
. Add some flavor traits
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Species Traits, Society Traits
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Machine Species now divided in to 3 subspecies: Mining Droids/ Battle Droids/ Synthetics
all 3 subspecies use buildable POPs
Other traits doesn’t work with machine species traits
Start with 1 level 5 power plant for better experience and balance
. No Food, need to build POP, consume 1 energy per POP
. +100% habitability; -90% sociology
○ Species: Engineers
Excellent in mining with unlimited potential.
. +25% tile minerals
. 4 repeatable planetary core mining technologies!!!
Tips:
4 repeatable planetary core mining technologies (Hydraulic Drill, Superalloy Casting, Mining Laser, Zero Point Module) could increased your minerals output indefinitely. Research them if you need more minerals.
○ Species: Legionnaires
Excellent in droid production, ground combat and fleet command.
. +1 tile minerals
. cheap buildable POP, no leader influence cost, no Army cost.
○ Species: Synthetics
Sentient machines have full research capability.
Identical to origin Synthetics. I made some modification for better flavor.
. +1 tile minerals
. +1 engineering, +1 Physics
. +90% sociology
The Synthetics will not rebel.
○ Species: Silicoid (tribute to Master of Orion)
Silicoid is silicon-based lifeform. They grow slow but are adaptive to all kinds of environments
. Could colonized all kinds of worlds. (give techs to workaround)
. 100% habilitation + superior environment tolerance
. slow population growth and slow in colonization
○ Species: Wraith (tribute to Stargate)
Almost their ship, weapon are organic.
Wraith species consume lump of food and they harvest/enslave other species to meet their need. Wraiths are biological advanced and their ships are Bioship.
. Food requirement: +200%
. Slave +100% food; start with additional 3 Enthralled Human
. +100% research in Biology
Tips:
Enslave 3 Enthralled human at start and use them to generate food. Sent slaves to colonize first and sent master race later.
○ Society: Chimera (tribute to mr_Creepssss)
Your homeworld is a multi-species dewelling planet! This is the perfect place to test your wisdom!
. Free Xeno Pet technology
. Three random traited species appeared in your homeworld!
Tips:
3 randomized race is too random to tell a ueful strategy; improvise!
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Species Enhancement Traits
Wraith Species/ Other Species
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○ Ship Regeneration
. Other Species: +25% Ship Shield HP
. Wraith Species: +50% Monthly Hull Regeneration
○ Tech: Bio-Neural Circuits
. Other Species: +20% Ship DMG
. Wraith Species: +30% Ship DMG
○ Gene Modifications
. Free Tech Gene Tailoring
. Other Species: +4 Trait Points
. Wraith Species: +6 Trait Points
○ Dedicated Researchers
. Other Species: Tier I labs are available
. Wraith Species: Biolab III and Cloning are available
○ Bioship
Less energy and minerals needed to maintain Bioships
. Other Species: -20% Ship Upkeep
. Wraith Species: -30% Ship Upkeep.
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Species Enhancement Traits
Silicoid Species/ Other Species
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○ Plantation
. Other Species: +1 Food
. Silicoid Species: +2 Food
○ Refining
. Other Species: +1 Minerals
. Silicoid Species: +2 Minerals
○ Amplification
. Other Species: +1 Energy
. Silicoid Species: +2 Energy
○ Crystal Armor
. Other Species: +10% Ship HP, Crystal Armor I
. Silicoid Species:+20% Ship HP, Crystal Armor II
○ Crystal Weapon
. Other Species: +10% Ship HP, Blue Crystal Weapon
. Silicoid Species: +20% Ship HP, Green Crystal Weapon
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Other Flavors traits
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○ Cyborg
Cyborgs are half machine, half fresh. Cyborg need both minerals and food to sustain basic function. Cyborgs are strong and have long lifespan thanks to replacable parts.
. Food requirement -25% and -1 minerals
. lifespan +100
. +100% army DMG
○ Nanites
Nanite is known as self-assembly and adaptivity. Nanonites could build buildings and ships in seconds and upgrade vessels freely to adapt any battle situation
. Build ship, building, army instantly
. upgrade at no cost
○ Virtual Reality
Virtual Reality makes people more happy at cost of ethnic shift.
. +10% POP happiness
. +30% ethnic shift
○ Ablative Armor
Ablative Armor strengthen ship hull at cost of energy and minerals. No effect on Machines.
. +20% ship HP
. -1 tile energy, -1 tile minerals
○ Telepathy (tribute to Master of Orion 2)
Telepathy race could sense everything in this galaxy.nWARNING: LAG WILL BE VERY LIKELY IN LOW END DEVICE!!
. Map unveiled
○ Transdimension (tribute to Master of Orion 2)
Transdimension could warp the reality to speed up their vessels.
. Know 3 types of FTL
. Know Hyperline.
. +1000% ship speed
. No emergency FTL cooldown
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