Advanced Buildings [1.6] – Adjacency Bonuses, Dual Resource buildings, Robot build speed enhancers and more! Stellaris
Advanced Buildings [1.6] – Adjacency Bonuses, Dual Resource buildings, Robot build speed enhancers and more! Stellaris
Fixed some bugs that prevented mining barracks from being contstructed.
Added Food Storage to Irrigation Systems, making them slightly more desirable.
Fixed build time for the L1 version of Irrigation Systems.
Mod has been updated for 1.5 Banks, and should be compatible with most other mods, as it does not change any default behavior.
The Robot Factory is still a bit weird, not much I can do about it, if you prefer to disable it, you can go to
“Steamsteamappsworkshopcontent281990682592666buildings and either delete the robot_factory.txt, or rename it to something other than txt.
- Colony Administration, -1% happiness +10% growth, does not produce resources on its own but does not suppress tile resources and can get all adjacency bonuses, can only be built next to a planet administration building.
Upgrades to the below buildings - Agriculturual Administration, -1% happiness +5% food on planet +1 Food harvested, receives all adjacency bonuses
- Industrial Administration, -1% happiness +5% production on planet +1 Food harvested, receives all adjacency bonuses
- Economical Administration, -1% happiness +5% food on planet +1 Food harvested, receives all adjacency bonuses
Includes New Research to Unlock Buildings
- L1 +0.5 – robot pop every 20 months
- L2 +1 – robot pop every 15 months
- L3 +2 – robot pop every10 months
In some circumstances the robot factory will auto-build robot pops, to prevent this, disable the building.
There is also a small bug where a random species pop will appear on the first of every month, and then disappear, this does not seem to have any lasting issues, as above, disable the building when not in use
- Power Relay – Unlocked via ‘Power Hub’ research (L3 power hub research also added)
- Mining Barracks – Unlocked via ‘Material Processing’ research (L3 Material Processing also added)
- Irrigation System – Unlocked alongside hydrophonics for now
These buildings produce no materials of their own save for the L3 version, but give adjacency bonuses to the four dimetric tiles. They may receive adjacency bonuses from other buildings, but you can not place two adjacency bonus buildigns next to eachother.
Also note that the building has to be worked to give the adjacency effect.
- Thermal Bore – produces both energy and minerals
- Solar Harvester – produces both energy and Food
- Bio Quarry – produces both food and minerals
Same as the adjacency buildings, but for science!
unlocks alongside equivalent science tech
- Planetary Forum – +0.2 Influence for 1 power
- Stellar Forum – +0.5 Influence for 2 power – Requires Planetary Capital
- Galactic Forum – +1 Influence for 3 power – Requires Empire Capital Complex
- Energy versions of Mineral Silo
People who have approached me and confirmed compatibility.
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